這有趣的玩意兒是用XNA做的,hmm...很好很強大
昨天崔給了我看這玩意兒,我對它產生了興趣並且動手去找相關資訊
我只能說:「還好我有去找」
因為這東西是用XNA開發的!WOW!
底下貼的是GmaeSpot的報導文章加上我的拙翻譯
SAN FRANCISCO--The IGF Pavilion at the Game Developers Conference has traditionally been a great place to find some of the most creative and unique games out there, and this year's is no different. Among the indie games on display is Fez, a charming platformer that quite literally turns 2D platforming on its side, and then some.
舊金山 - IGF展示館中的遊戲開發者會議已經是一個傳統,那是個很棒的地方,可以在那裡發現一些最具創造力而且最獨特的遊戲,與今年沒什麼兩樣。在獨立製作的播放遊戲之中的Fez,一個迷人的遊戲平台它完完全全轉為2D遊戲平台。
You play as Gomez, a fez-wearing two-dimensional critter that discovers--after some guidance from an eye-patch-adorned friend--that his world has a third dimension. With the newfound ability to rotate his 8-bit world, he sets off to explore it in search of more hats. After all, as a sign in the game points out, "Hats are great!"
你玩Gomez,一個帶著土耳其氈帽的二維生物 – 在來自一個眼睛的一些指導後 – 拼湊而使生色的朋友 – 他的世界有第三個尺寸。藉由新發現的能力替換他的8Bit世界,他出發並探究更多的帽子。畢竟,當做一個招牌,在遊戲的賣點是「帽子很棒!」
Built with Microsoft's XNA development tools, Fez is designed to be played with an Xbox 360 controller, which makes navigating the world a snap. Using the triggers, you can rotate the camera to the left or the right, which drastically alters the two-dimensional playing field and lets you access areas that were previously inaccessible. This power can be used as many times as you like for as long as you like, though there are some restrictions. You can't rotate the world if you're in an enclosed space or would collide with an object, and if you rotate the world so that Gomez would not have any solid ground underneath him, he will yelp in surprise and force you to rotate back.
以微軟的XNA開發工具製作,Fez被設計能讓使用XBOX360的全球玩家遊玩。使用搖桿,你能旋轉攝影機往右或往左,大幅度地改變二維的視野並讓你到達先前難以接近的區域。這力量能在任何時間使用,雖然有些限制。如果你在一個封閉的空間中或者將會跟一個物體碰撞,你將不能旋轉世界。而且如果你旋轉世界後Gomez的底下沒有固體的地板,他將意外地叫喊並強迫旋轉回去。
The single level playable on the floor is a massive vertical climb that begins with some floating, grassy platforms and culminates in a mountain-like tower. The progression from one platform to the next seemed almost puzzle-like in nature, considering that it often required experimentation with world rotation in order to figure out how to proceed. Gameplay was simple and laid-back, and with no enemies to avoid, the only hazard to fear was gravity itself, given that falling from any considerable height resulted in your demise. Upon collecting all the hats to be found and arriving at the top of the level, Gomez hops onto a mushroom and levitates on a rainbow out of the world, presumably to continue his hat-collecting adventure at another location.
單人等級的遊玩是由一些浮空的地板開始爬上那巨大的垂直的,綠色的平台並且在一個像山一樣的塔中到達頂端。從一個平台上前往下一個在其本質上近乎謎題,它時常用世界旋轉來實驗為了要理解該如何前往下一步。遊戲的可玩性是簡單和放鬆的,並且避免沒有敵人,唯一的恐懼就是地心引力本身,當從相當地高度落下後,也中止了遊戲。收集所有帽子並且到達一個等級的頂端,Gomez單腳跳在一個蘑菇上並且在一道彩虹上輕輕浮起離開世界,據推測將在另一個地點繼續他的收集帽子冒險。
The visuals of Fez are bright, colorful, and very retro, with an 8-bit pixel art style. Gomez himself is adorable and is surprisingly expressive, from the way he hangs from the side of a ledge to the way he reacts when smacked in the face by a wall when a rotation goes badly. The music is soothing, minimal, and suitably retro, as are the sound effects.
Fez給人的視覺是明亮、五彩繽紛,和非常重流行的,藉由8Bit像素義術風格。Gomez他崇拜自己而且出人意外地表情十分豐富,可以從在他從岩架的邊緣懸掛到他反應的方式,當藉著一面牆壁進行旋轉結果很糟糕時。音樂是撫慰、最小和適合流行,如同音響的效果般。
The version of Fez that was playable is the result of three months of hard work by a three-man team based out of Montreal, Canada and Tokyo, Japan, and is only the first step toward a final product. They did mention that there had been some discussion over distribution, but retaining their IP ultimately seemed to be their highest priority, and so nothing has been decided on. We'll bring you more information on Fez when it becomes available.
可玩的Fez版本是由加拿大的蒙特利爾和日本東京的一個三位男人小組三個月的心血結晶,他們確實提到,已經有在分配上的一些討論,但是最後保有他們的IP似乎是它們最高的優先,並且沒有什麼決定在這個之上。當Fez變成可得的時候,我們將帶給你關於Fez的更多資訊。
我說,人家三個人三個月是這種東西
我們呢...|||
- Mar 02 Sun 2008 20:28
WTF!我看見XNA的可能性
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